âGame modes
All supported game modes and their descriptions
Last updated
All supported game modes and their descriptions
Last updated
Our built-in custom MMR system ensures balanced matchmaking. The more games played, the more data InHouseQueue collects to enhance the matchmaking experience. If disabled, Set Teams is automatically enabled.
Players join the queue for the most competitive servers and can switch sides to form their predefined rosters. This mode does not support MMR.
If enabled, MMR Queue is automatically enabled.
Turn up the competitive drive and allow captains to pick their teams!
Captain Queue features four modes. They determine how captains are decided.
Highest MMR - The 2 Highest MMR players are picked as captains for the Red and Blue Team
LowestMMR - The 2 Lowest MMR players are picked as captains for the Red and Blue Team
Random
Admin voted - Admins decide on captains every game.
Captain Queue supports awarding players with MMR (Matchmaking Rating) after each game, encompassing wins and losses. Additionally, for a simpler approach, it can be configured to grant only a win or loss outcome, without affecting the MMR. See the options below:
/mmr toggle Enabled
/captain queue True
Disable MMR for captain queue
/queue casual True
/captain queue True
You can decide which captain picks first once the drafting has started by using /captain first_pick
No fuss, just fun! Queue up without predefined roles. Teams are randomized, making it perfect for those late-night custom games that may (or may not) involve alcohol.
This mode does not support MMR.