âGame modes
All supported game modes and their descriptions
Last updated
All supported game modes and their descriptions
Last updated
Our built-in custom MMR system ensures balanced matchmaking. The more games played, the more data InHouseQueue collects to enhance the matchmaking experience. If disabled, Set Teams is automatically enabled.
Please join our Support server for a more detailed guide on how the Match making works.
Players join the Queue and self organise into teams. Players can use the Switch Team button to move from Red and Blue side. This is for the most competitive servers with predefined Rosters. Currently, there is No MMR is this mode.
Turn up the competitive drive and allow captains to pick their teams!
Captain Queue features four modes. They determine how captains are decided.
Highest MMR - The 2 Highest MMR players are picked as captains for the Red and Blue Team
LowestMMR - The 2 Lowest MMR players are picked as captains for the Red and Blue Team
Random - Random Captains
Admin voted - Admins decide on captains every game.
Captain queue also features 4 Sub modes. This decides which one of the two captains will pick first.
Higher MMR Player
Lower MMR Player
Red Team
Blue Team
Default - The captain who joined the queue first.
Captain Queue supports awarding players with MMR (Matchmaking Rating) after each game, encompassing wins and losses. Additionally, for a simpler approach, it can be configured to grant only a win or loss outcome, without affecting the MMR. See the options below:
/mmr toggle Enabled
/captain queue True
Disable MMR for captain queue
/queue casual True
/captain queue True
You can change which captain picks first by using /captain first_pick
Full details about Captain mode available here
No fuss, just fun! Queue up without predefined roles. Teams are randomized, making it perfect for those late-night custom games that may (or may not) involve alcohol.
This mode does not support MMR.