> For the complete documentation index, see [llms.txt](https://docs.inhousequeue.xyz/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.inhousequeue.xyz/docs/commands/user-commands.md).

# User commands

#### :crown: **Admin only commands**

#### :bulb: **General command for everyone**

<mark style="color:red;">**Required**</mark> parameters will be in \[Square brackets]

<mark style="color:green;">**Optional**</mark> parameters will be in (Curly brackets)

## :crown:**Update members IGN**

```
/user update_ign [ign] [member] [game]
```

A command for Admins to update a member's in-game name (IGN).

***

## :crown: Manually change a player's Win/loss

```
/user manage score
```

<div align="left"><figure><img src="/files/DHjJwzI8TEjhzhKJd4A4" alt=""><figcaption></figcaption></figure></div>

You can manually add or remove a win or loss from a player.

This command simply adds a win or loss to the player. It does **NOT**:

* **Change MMR**
  * Adjusting the player's MMR to account for the change is not feasible due to <mark style="color:red;">InHouseQueue</mark>'s dynamic MMR system. The system calculates MMR adjustments based on the MMR of all players involved, making it extremely difficult to accurately adjust a player's MMR when this command is run. Manual MMR adjustments can't provide the necessary information for precise calculations.
* **Change historic/lifetime statistics.**
  * <mark style="color:red;">InHouseQueue</mark> tracks every single game played and uses this information to provide historical data. Since this command simply adds or removes a win or loss, it does not count as an **actual** game. Consequently, some commands may return expected results. Commands such as: `/stats` `/match_history` `/all_time_leaderboard`

***Please be aware of these limitations when using this command.***

## :crown: **Remove users from a queue**:

```
/user dequeue [member]
```

Remove specific players from the current queue. Ideal if a player is AFK.

If used during the ready-up phase, the player is still removed and other players are unaffected, the ready-up phase returns to a normal queue.

***

## :bulb: Decay Notifications

If you have [MMR decay](/docs/premium/premium-commands/tier-2.md#mmr-decay-system-) on, players will receive a DM from <mark style="color:red;">InHouseQueue</mark> about their decay status. Players can opt out of receiving direct messages with this command.

```
/decay_notifications [receive_notifications]
```


---

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