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๐Ÿ’ชInHouseQueue Challenges

What are challenges?

Challenges are achievements that players unlock by playing InHouseQueue games. They reward active members with Discord roles and create friendly competition within your server.

ALL servers get at least 11 free challenges. As a Patreon supporter, you get exclusive access to 20+ additional challenges. Premium challenges are more complex and engaging.

We're always adding new Free and Premium challenges, so keep an eye out!

How it works

  1. An admin enables challenges with /challenges setup

  2. Players play games as normal

  3. After every game, InHouseQueue automatically checks all players' progress against every active challenge

  4. When a player unlocks a challenge, they receive a Discord role and get announced in the achievements channel

Challenges are evaluated in the background -- they never slow down the end-game flow.

How do I see what challenges are available?

Run /challenges all to see every challenge available on your server, including difficulty, tier (Free/Premium), and descriptions.

Can I track my progress?

Use /challenges progress to view your progress on all active challenges. You can also check another player's progress with /challenges progress @user.

How do I unlock a challenge?

Just play games! Progress is tracked and updated automatically after every match. For example, winning 5 games in a row will grant you the Ultimate Flex achievement.

Once a player unlocks a challenge, InHouseQueue:

  • Grants them a Discord role (e.g., IHQ - Ultimate Flex)

  • Announces the unlock in the achievements channel with a rich embed

  • Shows what number they are to earn it (e.g., "3rd to earn this!")

Setting up challenges (Admins)

Getting started

Run /challenges setup [game] to enable challenges for your server. This will:

  1. Show an overview of available challenges

  2. Create an #achievements channel (inside your InHouseQueue category if one exists)

  3. Enable challenge tracking for all future games

Admin commands

Command
Description

/challenges setup [game]

Enable challenges for the server

/challenges pause

Pause/unpause challenge tracking

/challenges channel [#channel]

Change the announcement channel

/challenges toggle [name]

Enable or disable a specific challenge

/challenges edit [name]

Customize a challenge's threshold, role name, color, or role (Premium)

/challenges restore [name]

Restore a challenge's customizations back to defaults (Premium)

Pausing challenges

Use /challenges pause to temporarily stop tracking. No progress will be recorded while paused. Run /challenges pause again to resume. Games played during the pause period are excluded from historical evaluations.

Disabling specific challenges

Don't want a particular challenge? Use /challenges toggle [challenge name] to disable it for your server. Players won't see it and it won't be evaluated.

Customizing challenges (Premium)

Premium servers can customize individual challenges using /challenges edit [challenge name]. This opens a modal where you can change:

  • Threshold -- override the default requirement (e.g., increase the number of games needed from 15 to 25)

  • Role name -- use a custom name instead of the default IHQ - {Challenge Name} format

  • Role color -- set a hex color for the challenge role (e.g., #FF5733)

  • Existing role ID -- map the challenge to a Discord role that already exists on your server instead of having one auto-created

To revert any customizations, use /challenges restore [challenge name]. This restores the challenge to its built-in defaults, including threshold, role name, color, and role mapping.

Challenge types

Permanent challenges

Most challenges are permanent -- once earned, the role stays forever. Examples:

  • Games played milestones (Novice, Adventurer, Centurion, etc.)

  • Win streak achievements

  • Total wins milestones

Revocable challenges

Some condition-based challenges can be revoked if the condition is no longer met. For example:

  • MMR challenges (Rising Star, Veteran Vanguard, Supreme Ace) -- if your MMR drops below the threshold, the role is removed

  • Win rate challenges (The Unyielding, High Roller) -- if your win rate drops below the required percentage, the role is removed

This keeps these achievements meaningful and reflective of current performance.

Roles

Challenge roles are created lazily -- only when the first player earns a challenge does InHouseQueue create the role. This means you don't need to worry about role slots upfront. Roles are named IHQ - {Challenge Name} by default (e.g., IHQ - Novice).

Challenge leaderboard (Premium)

Premium servers have access to /challenges leaderboard, which shows the top 15 players ranked by total challenges completed.

Feature requirements

Some challenges require specific features to be enabled:

  • MVP-related challenges (Fan Favorite, Popular Vote) require the MVP Voting feature

  • Duo-partner challenges (Dynamic Duo, Serial Duo, Getting Carried, Prestigious Partner) require Duo Queue mode to be enabled

If a required feature isn't enabled, the challenge will show as unavailable with an explanation.

Role-based challenges (Flex Player, Jack of all Trades) track wins across your server's configured queue positions (e.g. Top/Jungle/Mid/ADC/Support) instead -- they don't require a specific feature, they'll just show no progress until your server has positions set up.

Challenges are evaluated automatically after every game. There is no need to manually refresh.

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