ð°Tier 2
Commands enabled for Tier 2 and above Patreon subscribers.
Last updated
Commands enabled for Tier 2 and above Patreon subscribers.
Last updated
Required parameters will be in [Square brackets]
Optional parameters will be in (Curly brackets)
Are you bored of the standard "Blue" and "Red" team names? Use this command to change the names! This works especially well with the Team-based queue feature. This feature operates on a per-queue basis. So, you may have a different set of team names for each queue.
For the Team-based game mode, names are immediately displayed. This is because the teams you see in the queue will be the final teams.
For all other game modes, the dedicated team names will only be visible inside a lobby channel once a game has started. This is because the teams are only final once the bot has created balanced teams, or randomised the teams.
Voice channels will also be renamed
Match history will also include the team names.
If you have added many custom team names and need a reminder, this command gives you a quick overview of all the team names you've set and their associated queue channels.
This command will hide player names as they join the queue. Players will remain anonymous until a match starts. This also works for duo queue and Team-based game mode. This option can be enabled on a per-queue basis.
Have one or two players who never seem to ready up on time? You can bring in small punishments for players who are not ready.
Once enabled, players that don't ready up are given a temporary queue ban. Failing to ready up increments the offence counter by +1, up to a maximum of 3.
At the highest penalty level (tier 3), players must wait the full tier 3 penalty time until they successfully ready up at least once. For example, assuming the maximum penalty of 1 hour, If a player misses a ready check while at warning level 3, they will face a 1-hour wait every time they miss a ready check.
Run the command and pick a duration for each offence.
If a player misses the ready check, they will have to wait for the duration you set for first_offence_duration
.
Once they wait out the ban, they can queue again. If they fail to ready up again, they will then wait for the duration you set for second_offence_duration
. If they fail to ready up the third time, they will stay on the third_offence_duration
until they learn not to AFK while in a queue!
Remove a queue ban from a player, or your whole server with these two commands
A dashboard is available to view your ready penalty configuration and track current player penalties.
Best of 3 or 5.
This will be enabled on a per-queue basis. So you may have a dedicated queue channel for best of 3 or 5 series. This feature works especially well with Team-Based InHouses, as it aligns perfectly with Scrims.
Players will be reminded in the lobby that it's a best of 3 or 5. Admins or players will be required to end a game every time a match finishes within a series. Feel free to take a break between matches!
Once a series has been completed, the scores will be attached to the match history embed.
As of writing, one series counts as one game. For example, a best of 3 will not count as 3 total games or 3x MMR.
MMR Decay is a system designed to keep the matchmaking rankings fair and competitive. It ensures that player rankings accurately reflect current activity and skill levels. If a player becomes inactive for a certain period, their Matchmaking Rating (MMR) will gradually decrease over time.
Inactivity Period: If you don't play any matches for a specified number of days, your MMR will begin to decay.
Decay Amount: The amount of MMR deducted depends on your current MMR and the decay settings. The decay can be a fixed number or a percentage of your current MMR.
Decay Intervals: MMR decay happens at regular intervals. For example, after 14 days of inactivity, decay may occur, and it can repeat if inactivity continues.
Notifications: You'll receive a warning 1 day before your MMR starts to decay, giving you a chance to play and reset the decay timer.
Exemptions for Specific Games: Administrators can exempt players from MMR decay for particular games.
Run /premium decay [game]
You will see the MMR Decay menu. Here is where you can adjust all settings related to MMR Decay.
Global leaderboards ALL share decay settings. You do not need to select every channel individually. Only select another channel if it's a Unique leaderboard.
Players with 1000 MMR and above, will decay after 20 days of inactivity.
Players with 2000 MMR and above, will decay after 10 days of inactivity.
Players with 3000 MMR and above will decay after 5 days of inactivity.
Players with 4000 MMR and above will decay after 3 days of inactivity.
Lastly, make sure always to save!
That's all for setup!
InHouseQueue will direct message members 1 day before they are due to decay. This is considered a warning message. This will also be logged in your InHouseQueue log channel.
On the day of the Decay, InHouseQueue will DM the player notifying them of their decay and how much they lost. Players can opt out of receiving DM's by running /decay_nofitifcations
inside the server.
Players will decay every day until they play a game.
Allow certain members to be exempt from decay. This is useful if a member will not be able to play due to personal reasons.
InHouseQueue will automatically apply decay once a day. If you don't wish to wait you can initiate the Decay event yourself at any point.
Select the channel you want to manage using the dropdown. If the channel you select is a Global leaderboard, the same decay settings will apply to ALL Global leaderboard queues. Read more about how leaderboards work here.
Next, click on Set Decay amount . This is how much MMR will be removed. For this example, we will use 30.
Next, we can change the Decay type . This will toggle between percentage and flat for the Decay amount. For this example, we will use percentages as we think this scales better.
Next, we will set our MMR intervals . This is how many days the players within each MMR bracket can stay inactive before decay. For this example we will have these settings:
Players UNDER 1000 MMR decay after 365 days by default. This cannot be changed. So, in most cases never
If the channel you select is a Global leaderboard, the same decay settings will apply to ALL Global leaderboard queues. Read more about how leaderboards work here.