💰Tier 2
Commands enabled for Tier 2 and above Patreon subscribers.
Required** parameters will be in [Square brackets]**
Optional** parameters will be in (Curly brackets)**
👑 Admin only
👑 Rename Teams
/premium rename_teams [blue] [red] [queue_channel]

Are you bored with the standard "Blue" and "Red" team names? Use this command to change the names! This works especially well with Roster queue feature. This feature operates on a per-queue basis. So, you may have a different set of team names for each queue.
How it works
For the Roster game mode, names are immediately displayed. This is because the teams you see in the queue will be the final teams.

For all other game modes, the dedicated team names will only be visible inside a lobby channel (Channels explained here) once a game has started. This is because the teams are only final once InHouseQueue has created balanced teams, or randomised the teams.

Voice channels will also be renamed

Match history will also include the team names.

👑 List teams
/premium list_teams
If you have added many custom team names and need a reminder, this command gives you a quick overview of all the team names you've set and their associated queue channels.

👑 Hide players names
/premium anonymize [preference] [queue_channel]
This command will hide player names as they join the queue. Players will remain anonymous until a match starts. This also works for Duo queue and Roster game mode. This option can be enabled on a per-queue basis.

How it works



👑 Ready up Penalties
/premium ready_penalty [preference] (duration_1) (duration_2) (duration_3)
Have one or two players who never seem to ready up on time? You can bring in small punishments for players who are not ready.
Once enabled, players that don't ready up are given a temporary queue ban. Failing to ready up increments the offence counter by +1, up to a maximum of 3.
At the highest penalty level (tier 3), players must wait the full tier 3 penalty time until they successfully ready up at least once. For example, assuming the maximum penalty of 1 hour, If a player misses a ready check while at warning level 3, they will face a 1-hour wait every time they miss a ready check.
How it works
Run the command and enter an amount. For example for 5 minutes enter
5m
, for 3 hours 5 minutes enter3h 5m
. The maximum wait time you can set is24h
or1d
, the minimum is1m
for one minute;If a player misses the ready check, they will have to wait for the duration you set for
first_offence_duration
.Once they wait out the ban, they can queue again. If they fail to ready up again, they will then wait for the duration you set for
second_offence_duration
. If they fail to ready up the third time, they will stay on thethird_offence_duration
until they learn not to AFK while in a queue!The default durations are 5, 10 and 15minutes.


👑 Reset penalties for a user or the whole server
Remove a queue ban from a player, or your whole server with these two commands
/premium reset_server_penalties
/premium reset_user_penalty [user]
👑 View ready-up penalty settings
A dashboard is available to view your ready penalty configuration and track current player penalties.
/premium ready_penalty_info


👑 Best of 3 or 5 series
/premium best_of_series [preference] [queue_channel] [series_type]
Best of 3 or 5.
How it works
This will be enabled on a per-queue basis. So you may have a dedicated queue channel for best of 3 or 5 series. This feature works especially well with Roster Mode, as it aligns perfectly with Scrims.

Players will be reminded in the lobby that it's a best of 3 or 5. Admins or players will be required to end a game every time a match finishes within a series. Feel free to take a break between matches!

Once a series has been completed, the scores will be attached to the match history embed.

MMR Decay system
/premium decay [game]
MMR Decay is a system designed to keep the matchmaking rankings fair and competitive. It ensures that player rankings accurately reflect current activity and skill levels. If a player becomes inactive for a certain period, their Matchmaking Rating (MMR) will gradually decrease over time.
Features
Inactivity Period: If you don't play any matches for a specified number of days, your MMR will begin to decay.
Decay Amount: The amount of MMR deducted depends on your current MMR and the decay settings. The decay can be a fixed number or a percentage of your current MMR.
Decay Intervals: MMR decay happens at regular intervals. For example, after 14 days of inactivity, decay may occur, and it can repeat if inactivity continues.
Notifications: You'll receive a warning 1 day before your MMR starts to decay, giving you a chance to play and reset the decay timer.
Exemptions for Specific Games: Administrators can exempt players from MMR decay for particular games.
How it works
Run
/premium decay [game]
You will see the MMR Decay menu. Here is where you can adjust all settings related to MMR Decay.
Global leaderboards ALL share decay settings. You do not need to select every channel individually. Only select another channel if it's a Unique leaderboard.

Select the channel you want to manage using the dropdown. If the channel you select is a 🌐Global leaderboard, the same decay settings will apply to ALL 🌐 Global leaderboard queues. Read more about how leaderboards work here.

Next, click on Set Decay amount 📉. This is how much MMR will be removed. For this example, we will use 30.

Next, we can change the Decay type 🔄. This will toggle between percentage and flat for the Decay amount. For this example, we will use percentages as we think this scales better.

Next, we will set our MMR intervals 📆. This is how many days the players within each MMR bracket can stay inactive before decay. For this example we will have these settings:
Players with 1000 MMR and above, will decay after 20 days of inactivity.
Players with 2000 MMR and above, will decay after 10 days of inactivity.
Players with 3000 MMR and above will decay after 5 days of inactivity.
Players with 4000 MMR and above will decay after 3 days of inactivity.

Lastly, make sure always to save!

That's all for setup!
Decay Events
InHouseQueue will direct message members 1 day before they are due to decay. This is considered a warning message. This will also be logged in your InHouseQueue log channel.


On the day of the Decay, InHouseQueue will DM the player notifying them of their decay and how much they lost. Players can opt out of receiving DM's by running /decay_nofitifcations
inside the server.
Players will decay every day until they play a game.

Ignore Decay
Allow certain members to be exempt from decay. This is useful if a member will not be able to play due to personal reasons.;
/premium ignore_decay [user] [game] [exempt]
Apply decay manually
InHouseQueue will automatically apply decay once a day. If you don't wish to wait you can initiate the Decay event yourself at any point.
If the channel you select is a 🌐Global leaderboard, the same decay settings will apply to ALL 🌐 Global leaderboard queues. Read more about how leaderboards work here.
/premium apply_decay [game] [queue_channel]
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