> For the complete documentation index, see [llms.txt](https://docs.inhousequeue.xyz/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.inhousequeue.xyz/docs/features/suspension-system.md).

# Suspension System

The Suspend feature allows admins and moderators to temporarily or permanently block a player from entering any <mark style="color:red;">InHouseQueue</mark> queue. You can specify a duration with `d` (days), `h` (hours) and `m` (minutes), for example `1d`, `5h` or `1d 2h 30m`. The minimum is 1 minute. You can also leave the suspension indefinite until manually lifted. Suspended players are notified via DM and cannot join any queues while the suspension is active. All suspension actions, including lifting suspensions, are logged in the Admin Log Channel for transparency. This tool is ideal for managing disruptive players and ensuring fair gameplay.

Find out how to Suspend a player [here](/docs/commands/queue-commands.md#suspend-a-player-from-queue)

Players can also report each other for no-shows, harassment, or griefing after a match. Once a player is reported by 3 different players across 3 different matches, they show up in [`/server player_reports`](/docs/commands/server-commands.md#player-reports), where an admin can review the reports and suspend them in one step. This never happens automatically — a human always decides.
